About
ML engineer. 3D perception, real-time systems, research-to-production. Building towards AI-native design tools.
Skills
Languages
Python, C++, CUDA, TypeScript, JavaScript
ML/DL
PyTorch, self-supervised learning, GANs, domain adaptation, quantization, distillation
3D Vision
Registration, pose estimation, segmentation, mesh processing, SMPL, PyTorch3D, VTK
Infrastructure
TensorRT, ONNX, FastAPI, Docker, DVC, Ray, AWS, CUDA optimization, edge deployment
Frontend
React, Three.js, real-time visualization
Currently Interested In
Robotics. Spatial AI. Real-time perception systems. Problems at the intersection of geometry and learning where the solution isn't obvious. Building products that ship.
Read the longer story about background, philosophy, and approach.