Projects
What I'm building and exploring.
VisionForge
AI-native design tool exploring the intersection of geometry and real-time simulation. The goal is systems that understand 3D structure, not just render it. Natural language meets mesh processing meets neural physics.
C++, Rust, Neural Operators, Differentiable Simulation
ava-track
3D temporal face tracking. Real-time mesh reconstruction that maintains identity across frames. Foundation for compression and perception work.
PyTorch, TensorRT, FLAME
ava-codec
Neural compression for 3D temporal data. VQ-VAE style tokenization, compressing mesh sequences into compact representations. COSMOS-inspired approach for geometry.
PyTorch, VQ-VAE, Transformers
agent-cache
Local semantic memory system for agents. Voice notes, code, journals. All indexed, searchable, connected. Building in C, C++, Zig, and Rust to compare implementations. Vector store, knowledge graph, temporal indexing.
C, Zig, Rust, HNSW, Embeddings